LSC-002 / Asset registry

Empire manager

Mark what you own, whether it's upgraded, and how full your supplies are. Everything is saved in this browser and feeds straight into the planner.

Properties owned

Capital invested

Income per hour

Low on supplies

Bank:

MC

Acid Lab

Best profit-per-effort in the game. Sells from anywhere, one vehicle delivery.

Cost
$750K
Upgrades
$750K
Gross / hr
$335K
Supplies0%

Full resupply costs $60K

Nightclub

Nightclub

Fully passive accrual once technicians are assigned. The backbone of any empire.

Cost
$1.70M
Upgrades
$1.43M
Gross / hr
$250K

Bunker

Bunker

Steady gun-running income. Buy supplies, never steal them — your time is worth more.

Cost
$1.17M
Upgrades
$1.50M
Gross / hr
$140K
Supplies0%

Full resupply costs $75K

Agency

Agency

Dr. Dre contract plus security jobs. Unlocks the imani tech workshop.

Cost
$2.01M
Upgrades
Gross / hr
$300K

MC

Cocaine Lockup

Highest-yield MC business after the Acid Lab. Worth it only fully upgraded.

Cost
$975K
Upgrades
$1.47M
Gross / hr
$105K
Supplies0%

Full resupply costs $75K

Warehouse

Vehicle Warehouse

Source and export top-range cars. Great money, but heavy grind per sale.

Cost
$1.50M
Upgrades
Gross / hr
$180K

Hangar

Hangar

Air freight cargo. Buy for the aircraft storage and workshop, not the income.

Cost
$1.20M
Upgrades
Gross / hr
$90K

Arcade

Arcade

Gateway to the Diamond Casino Heist and the Master Control Terminal.

Cost
$1.24M
Upgrades
Gross / hr
$50K

CEO

CEO Office

Not income itself — the prerequisite that unlocks crates, VIP work and warehouses.

Cost
$1.00M
Upgrades
Gross / hr
$0

MC

Counterfeit Cash

Cheap entry MC business. Useful mostly as Nightclub accrual feedstock.

Cost
$845K
Upgrades
$1.43M
Gross / hr
$70K
Supplies0%

Full resupply costs $75K